| A | B | C | D | E | F | G | H | |
|---|---|---|---|---|---|---|---|---|
1 | ||||||||
2 | ||||||||
3 | General Table Abbreviations | Breathing | Attack | |||||
4 | Abbreviation | Meaning | Abbreviation | Meaning | Abbreviation | Meaning | ||
5 | CR | Challenge Rating | W | Water | M/R | Range Type (Melee/Ranged) | ||
6 | PHB | Player's Handbook (Page Number) | A/W | Air and Water | H | + To Hit | ||
7 | MM | Monster Manual (Page Number) | HB | Can Hold Breathe (Minutes) | R | Reach | ||
8 | AC | Armor Class | [PR] | Target Must Be Prone | ||||
9 | HP | Hit Points | Speed | [G] | Cannot Use Attack on Another Creature Until Previous Grapple Ends | |||
10 | HD | Hit Dice | Abbreviation | Meaning | Half | Half Damage | ||
11 | PP | Passive Perception (Advantage for Hearing [H], Smelling [S], or Vision [V] Checks) | C | Climb | ||||
12 | MA | Multi Attack (Yes or No) | B | Burrow | Attack Format | |||
13 | DV | Dark Vision | F | Fly | Attack details | (Range Type, + To Hit, Reach, Damage & Type) | ||
14 | BS | Blind Sight | S | Swim | Conditions | [DC to pass, Damage/Condition if DC fails | If DC passes, DC to escape] | ||
15 | TS | Tremor Sense | ||||||
16 | NA | Not Applicable | Damage Type | |||||
17 | * | More Details Available. Reference Resource Material for Info | Abbreviation | Meaning | ||||
18 | † | Variant Beast | B | Bludgeoning | ||||
19 | S | Slashing | ||||||
20 | P | Piercing | ||||||
21 | PS | Poison | ||||||
22 | F | Fire | ||||||
23 | L | Lightning | ||||||
24 | T | Thunder | ||||||
25 | A | Acid | ||||||
26 | ||||||||
27 | Condition Abbreviations | |||||||
28 | Abbreviation | Meaning | ||||||
29 | E | Exhaustion | ||||||
30 | G | Grappled | ||||||
31 | PA | Paralyzed | ||||||
32 | PE | Petrified | ||||||
33 | PS | Poisoned | ||||||
34 | PR | Prone | ||||||
35 | RS | Restrained | ||||||
36 | U | Unconscious | ||||||